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GASP: GAming Services Platform
Project Presentation"script/GASP_setup.nsi"GASP is a pure JavaTM middleware under L-GPL license for mobile multiplayer online games and implements the OMA GS (Open Mobile Alliance Games Services working group) specifications, enabling pseudo real time multiplayer games on mobile phones. GASP is a research project of the CEDRIC l"xml/project/project.xml"aboratory of CNAM Paris university and the research department of INT Evry engineer school. CollaborationWe collaborate on the GASP project with:
History
Project ComponentsGASP project is divided into few components: Current work
Lastest News25 April 2008 : MooDS version 2.0.2 releasedMooDS v2.0.2 introduces new enhancements and fixes bugs: * switch max as short to int for array size * bug with many arrays inside a complex type fixed * bugs in hashtable approach mode fixed * ant task updated MooDS v2.0.2 is available now in Downloads section. 31 March 2008 : GASP version 1.0.5 releasedGASP v1.0.5 introduces new enhancements and fixes minor bugs: * dynamic game server logic loading * string encoding added for Flash based client support * Apache Ant task available now to build/publish GASP added * bug of user/gamesession clean after timeouts fixed GASP v1.0.5 and its dedicated win32 setup are available now in Downloads section. 1 January 2008: Happy new year! FishDish game launchedBest wishes from GASP project team, for this new year we launch a cool solo game named "FishDish" under L-GPL license. Have a look to this ingame trailer:
Happy new year 2008! Source code coming soon... 10 September 2007: MooDS at Mobility'07 conferenceThe MooDS protocol has been presented at the 4th International Conference Mobility'07 in Singapore. read it (only a pre-version, for original version refer to conference proceedings under ACM copyrights) 28 April 2007 : MooDS version 2.0.1 releasedMooDS v2.0.1 fixes few critical bugs and introduces new enhancements: * bug fixed with sequence handling based on maxOccurs parameter, n customType array management, 1 or default customType management * bug fixed when calling a complex type never used as a message inside a message: MooDS must generate for this complex type, encoding/decoding methods and class however must not update the encode/data methods * handling primitive/complex type tables without creating a class: simpleType with list attribute * documentation updated 30 January 2007 : Collaboration initiated with COMICS research groupWe are pleased to announce our collaboration on the GASP Project with the COMICS research group of the University of Naples Federico II. Welcome! 4 December 2006 : MooDS version 2.0 releasedMooDS protocol v2.0.0 has been considerably updated, this version is a big step in MooDS protocol development. MooDS v2.0.0 is available on the project CVS and in downloads section. Here a short list of MooDS 2.0 enhancements: * Message objects are now described using an XML Schema syntax with specific annotations * Automatic code generation for the game server logic or message classes * Support J2ME MIDP - Doja profiles and Flash clients towards interoperability capabilities * Communication model management as unicasting, multicasting and broadcasting * Persistancy services has been introduced as an GASP independant service You can read more about this new version on the MooDS Protocol dedicated page 27 November 2006 : BomberGASP, a "Bomberman-like" game running on GASPBTBomberGASP comes along the GASPBT release as a demonstration game. This fun game uses the GASPBT 1.0 API enlightening the GASP bluetooth middleware possibilities like real-time multiplayer games support. BomberGASP is released under GPL license, is available on the project CVS and in downloads section. You can read more about BomberGASP on the demonstration games dedicated page. 27 November 2006 : GASPBT released, the Bluetooth TM version of GASP middlewareThe GASP Bluetooth version middleware is now available on the project CVS. This middleware is released under L-GPL license and enables the multiplayer gaming over BluetoothTM network on J2ME MIDP 2.0 java mobile phones with JSR082 implementation. GASPBT enhancements: * uses the same functional model as GASP online middleware deriving from the Open Mobile Alliance GS specifications * uses the MooDS protocol for message objects serialization * enables bi-directional client-server communication with low latency (BluetoothTM latency is under 100ms) * enables until 8 players, 1 player running both the client/server game logics and 7 players running only the client game logic You can read more about GASPBT on the GASP bluetooth middleware dedicated page. 4 October 2006 : alias for the GASP websiteYou can now use the alias www.gasp-mobilegaming.org to browse this website. Project External Links
GASP project illustrations from G. Paubert, www.gildasp.fr. | ||
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