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GASP: GAming Services PlatformNews History25 April 2008 : MooDS version 2.0.2 releasedMooDS v2.0.2 introduces new enhancements and fixes bugs: * switch max as short to int for array size * bug with many arrays inside a complex type fixed * bugs in hashtable approach mode fixed * ant task updated MooDS v2.0.2 is available now in Downloads section. 31 March 2008 : GASP version 1.0.5 releasedGASP v1.0.5 introduces new enhancements and fixes minor bugs: * dynamic game server logic loading * string encoding added for Flash based client support * Apache Ant task available now to build/publish GASP added * bug of user/gamesession clean after timeouts fixed GASP v1.0.5 and its dedicated win32 setup are available now in Downloads section. 1 January 2008: Happy new year! FishDish game launchedBest wishes from GASP project team, for this new year we launch a cool solo game named "FishDish" under L-GPL license. Have a look to this ingame trailer:
Happy new year 2008! Source code coming soon... 10 September 2007: MooDS at Mobility'07 conferenceThe MooDS protocol has been presented at the 4th International Conference Mobility'07 in Singapore. read it (only a pre-version, for original version refer to conference proceedings under ACM copyrights) 28 April 2007 : MooDS version 2.0.1 releasedMooDS v2.0.1 fixes few critical bugs and introduces new enhancements: * bug fixed with sequence handling based on maxOccurs parameter, n customType array management, 1 or default customType management * bug fixed when calling a complex type never used as a message inside a message: MooDS must generate for this complex type, encoding/decoding methods and class however must not update the encode/data methods * handling primitive/complex type tables without creating a class: simpleType with list attribute * documentation updated 30 January 2007 : Collaboration initiated with COMICS research groupWe are pleased to announce our collaboration on the GASP Project with the COMICS research group of the University of Naples Federico II. Welcome! 4 December 2006 : MooDS version 2.0 releasedMooDS protocol v2.0.0 has been considerably updated, this version is a big step in MooDS protocol development. MooDS v2.0.0 is available on the project CVS and in downloads section. Here a short list of MooDS 2.0 enhancements: * Message objects are now described using an XML Schema syntax with specific annotations * Automatic code generation for the game server logic or message classes * Support J2ME MIDP - Doja profiles and Flash clients towards interoperability capabilities * Communication model management as unicasting, multicasting and broadcasting * Persistancy services has been introduced as an GASP independant service You can read more about this new version on the MooDS Protocol dedicated page 27 November 2006 : BomberGASP, a "Bomberman-like" game running on GASPBTBomberGASP comes along the GASPBT release as a demonstration game. This fun game uses the GASPBT 1.0 API enlightening the GASP bluetooth middleware possibilities like real-time multiplayer games support. BomberGASP is released under GPL license, is available on the project CVS and in downloads section. You can read more about BomberGASP on the demonstration games dedicated page. 27 November 2006 : GASPBT released, the Bluetooth version of GASP middlewareThe GASP Bluetooth version middleware is now available on the project CVS. This middleware is released under L-GPL license and enables the multiplayer gaming over Bluetooth network on J2ME MIDP 2.0 java mobile phones with JSR082 implementation. GASPBT enhancements: * uses the same functional model as GASP online middleware deriving from the Open Mobile Alliance GS specifications * uses the MooDS protocol for message objects serialization * enables bi-directional client-server communication with low latency (Bluetooth latency is under 100ms) * enables until 8 players, 1 player running both the client/server game logics and 7 players running only the client game logic You can read more about GASPBT on the GASP bluetooth middleware dedicated page. 4 October 2006 : alias for the GASP websiteYou can now use the alias www.gasp-mobilegaming.org to access this website. 1 September 2006 : GASP Win32 Intaller availableA win32 installer for GASP is now available providing to install automically the GASP platform and all required software components (MySQL, Apache Tomcat, ...). Available in downloads section, named GASPInstall_x_y_z.exe 30 August 2006 : GASP Tutorial at UbiMob'06 conferenceA GASP tutorial is organized during the UbiMob'06 conference taking place at CNAM Paris on 5-9 september. More info 24 August 2006 : MooDS version 1.0.3 releasedThis update includes: * Critical Bug fixed with Table tag handling in the message xml description . 15 June 2006 : GASP performance and reliabilityWith the GASP Demonstrator Game, we will test the performance and the reliability of the GASP Platform. In a first time, we will work with emulators. 12 May 2006 : GASP Demonstrator (MIDP and DoJa)Modification of the game server, the players vector has been changed by a hashtable of player. The GASP Demonstator (MIDP) has been tested on several devices. (see the demonstration-game) 12 April 2006 : GASP Demonstrator for BluetoothWe started to work on the GASP Demonstrator for Bluetooth. 20 March 2006: GASP Demonstrator (MIDP) v1.0.2 releasedSecond release of the GASP Demonstration game for MIDP profile . Bugs have been fixed in the create screen . 20 March 2006: GASP Demonstrator (DoJa) v1.0.1 releasedSecond release of the GASP Demonstration game for Doja profile . All the classes have been put in only one package (optimization for creating of a light package) . 20 february 2006: GASP Demonstrator (DoJa) v1.0.0 releasedFirst release of the GASP Demonstration game for DoJa profile, available in downloads area, shared on ObjectWeb CVS. 20 December 2005: GASP Getting Started for DevelopperThis document includes: * a documentation with schemes and explanations about GASP and how to build a simple multiplayer Game * a client and a server package to developp a first simple multiplayer game 7 December 2005: GASP Demonstrator (MIDP) v1.0.1 releasedThis update includes: * Bug fixed on ping messages treatment * Readmefirst has been added to the package. 2 December 2005: GASP Demonstrator for DoJaWe started to work on the GASP Demonstrator for DoJa profile. 2 December 2005: GASP Demonstrator (MIDP) v1.0.0 releasedFirst release of the GASP Demonstration game for MIDP profile (tested on the Sun WTK emulator), available in downloads area, shared on ObjectWeb CVS. 28 November 2005: GASP at CGAMES'05GASP and the Doja multiplayer game prototype named "KouizMarket", developped in collaboration with Filao/Infraworlds game editor, have been presented at the 7th International Conference on Computer Games CGAMES'05 at ENJMIN in Angoulême, France. Our white paper in proceedings of the conference is available in documentation section. 28 November 2005: GASP and PersistencyWe started to work on a persistency solution for GASP to provide the deployment of persistent multiplayer games. 2 November 2005: GASP v1.0.4This update includes: * Bug fixed when a player call quit(sID), in MasterApplication logout method. * GASPClient MIDP/Doja: synchronization added on a monitor to prevent parallel HTTP connection calls. 2 November 2005: MooDS v1.0.2This update includes: * Bug fixed with String parameters encoding method generation. 27 October 2005: GASP v1.0.3This update includes: * Timeouts management (applicationInstance and platform): new timeout management, platform timeout added (previously only in game session room), timeouts in manual mode added (previously only in automatic mode). 27 October 2005: MooDS v1.0.1This update includes: * Bug fixed with objects encoding in normal compilation mode. 04 October 2005: GASP demonstrator, development started.We have started the developpement of a GASP demonstrator (a simple game). This demonstrator will be open source, its aim is to simply introduce the development of a GASP game to editors. MIDP and Doja versions are planed. 03 October 2005: GASP v1.0.2This update includes: * Minor update for persistency delegated to server game logics, now the server logic can retrieve the application ID and the player actor ID (used to store in an external DB game informations). We work on a generic persistency service for GASP. * Update of GASP clients for Doja and MIDP profiles. Principaly for Doja version, some mistakes with Doja HTTP Connection has been resolved. 22 September 2005: MooDS v1.0.0Release of the first packet for MooDS protocol on download area. 17 August 2005: GASP v1.0.1This update includes: * Bug fixed with GASP database connections, Tomcat DataSource is now used. 22 June 2005: GASP & MooDS on ObjectWeb CVSRelease of the first prototype of GASP and MooDS on ObjectWeb CVS, enabling multiplayer games over MIDP and Doja mobile phones. 16 June 2005: GASP on ObjectWeb ForgeThe ObjectWeb College of Architects has stated on the hosting of the GASP project by an unanimous support ;) 1 June 2005: Presentation at UbiMob'05 ConferenceGASP has been presented at the UbiMob'05 Conference, IMAG, 1st June 2005, at Grenoble, France. French white paper and slides presented are available in documentation section. 6 April 2005: Presentation at ETSI Architecture MeetingGASP has been presented at the Objectweb Architecture Meeting, ETSI, at Sophia Antipolis, France. English slides presented are available in documentation section. | ||
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